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The New Zealand Seafood Industry Council Ltd

What's the Catch? free online resource

What’s the Catch? Competition Winners - Moturoa Primary School

We are pleased to announce that the $1,000 prize draw and fish & chips class lunch was won by Moturoa School in New Plymouth. Keith Mawson, Egmont Seafoods Ltd on behalf of the New Zealand Seafood Industry Council presented the $1,000 prize to the school at their assembly on Friday 20 May 2011 and shared a fish & chips lunch with Room 1.

Click here to see the Daily News article.


Accepting the giant cheque. Felix Stone, Nikita Taiapa and Keith Mawson

Fish and chips Kiri, Hami and Heremia

Fish Drawing for Mural

Uncle Joe, Keith, Felix Stone, Nikita Taiapa & Wade Scott

School Mural

School Mural

‘What's the Catch?'

This is a FREE, fun and engaging online educational resource for students ranging from years 7 - 11. It has been developed for the New Zealand curriculum and is a cross-curriculum resource (social sciences, English, maths).  

Comprehensive teacher's notes and student instructions on how to use the game are online.

Link to What's the Catch here or visit the webpage http://www.whatsthecatch.co.nz/

We want your feedback! If you have any comments or suggestions regarding this resource please email comms@seafood.co.nz



"Do you have any feedback or questions about this resource? Please email: comms@seafood.co.nz "
More information about What’s the Catch?
 

What's the Catch?, has students try to successfully manage a virtual fishery. They make various management decisions in an attempt to balance the fishery's outcomes with the competing needs of the stakeholders.

Success in this game will mean a fishery that handles the parameters the students have set for it, provides an ongoing economic benefit for the managers and the government and maintains a healthy environment. It may be impossible to satisfy everyone all the time, but it is critical that the fishery can continue. The game is designed to introduce students to the complexity of the issues. They are then asked to reflect on their decisions and the results of those decisions.

Along with playing What's the Catch, students are encouraged to explore, in more depth, some of the issues that are presented in the scenarios. The online game and the supporting materials allow teachers to co-learn with students, and do not require the teachers to be experts in resource management or sustainable fishery management.

This resource:

  • leads into further investigation of local issues using the management of fisheries as a context
  • links to the level 4 and 5 social sciences and science learning areas of The New Zealand Curriculum (2007)
  • invites further exploration of values and perspectives of a range of different stakeholders within the context of fishery management
  • provides opportunities for schools to connect with the local community
  • lends itself to cross-curricular teaching.